the continuing saga of why Android performance is so laggy

turtle

While I have done my fair share of ranting about the HTML5 rendering deficiencies of Google Android, I must admit that I've "gone public" about it because of my interest in trying to make it better. I have no illusion that I'm just one mobile developer, out in the weeds, when millions of Android units are shipping / adopted during this holiday season. Click to continue …

25 game engines, toolkits and frameworks for making a web, mobile or desktop game

game-engines

Game development engines, toolkits and SDK's are the proverbial "bread and butter" of game development. They are the layer upon which powers your entire game and/or world. Depending on your specific development focus, these choices shouldn't come as any surprise to you. Even though I've put this list together to help you choose the package or engine that is right for your project, it is by no means complete. For every commercial engine out Click to continue …

your first mobile application using jquery mobile 1.0 – hello world

JQM - hello world

Lately, I've been exploring a lot of work on the mobile platform, investigating some popular toolkits and UI libraries to see what can be accomplished. A quick glance at the competition in this space, reveals a lot of interesting libraries. Because of my JQuery background, the first toolkit I gravitated towards is JQuery Mobile. I've been using since the early beta days, but recently the JQM team have announced the official 1.0 release. The Click to continue …

6 javascript based web ui libraries and html5 frameworks

xui

How many times have we heard a client (or prospect) tell us that they want their web app to look more "smart"? As mobile and smartphone platforms increase in popularity, so will the necessary toolkits to create apps for them. Going towards an HTML5 / Javascript-based toolkit will help many teams get their app out there faster, and with a cross-platform consistent experience. Here's six of my (current) favorite smartphone HTML5 UI Click to continue …

5 reality checks every team needs before working on Android webkit – plus 1 more

pile of Android phones

the image used in this post is from http://www.jessekunze.com I came across this post by Red3 Software which discusses some of the frustrations behind developing an HTML5 based application on the Android webkit browser. As I've stated in another (popular) post, the Android browser lies like a spider poised malevolently in its web, waiting for its next snack. DON'T LET YOURSELF BECOME THE NEXT MEAL. Red3 brings up some fantastic Click to continue …

Adobe dropped Flash Player mobile for these 5 reasons

First released as a "leaked memo", the news was finally posted to Adobe's website to reveal that Adobe is dropping further development of the Flash Player on mobile platforms, and is instead focused on an HTML5 solution. I've been doing a lot of work recently with an HTML5 application targeting the Android webkit browser, and I've come up with a few reasons why this was the best possible move that Adobe could have made even with the warning Click to continue …